Moto Cross Madness 2
This sequel to 1998's Motocross Madness was released in May 2000 with improved graphics, which included better textures and many landscape objects like trees, road signs and caravans. It has over 40 tracks in 6 event types, over 50,000 3D objects and a new career mode. Players as well as bikes are easily customized. Motocross Madness also supports network play over a LAN environment and, until June 19, 2006, multiplayer gameplay through the MSN Gaming Network.
Moto Cross Madness 2
In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure. Players can race against each other on the same map, play tag and can choose from Supercross or Enduro. In either mode, players are not limited to track space, and are free to play amongst the terrain and inanimate objects or moving features such as trains, cars and farm tractors.
In Stunts mode, the player, in order to win, must accumulate the highest number of points by performing successful stunts. To perform a stunt, a rider must gain enough height in mid-air and then is able to perform any of the six stunts. A failed stunt results from the rider crashing while attempting to perform a stunt. In stunts, there is no restriction as to where the player may go, and so he may also roam freely across the map.
In Supercross mode, the player must race against other opponents within a dirtbiking track in a large stadium watched by an audience. It features an extreme sports-like atmosphere, with the crowd reacting to the player's performance. Supercross is similar to nationals, except for the location as well as nationals tracks are far broader and thinner, whereas Supercross tracks are large yet the track is compact.
Unlike its predecessor, Motocross Madness 2 allows players to create terrains (referred to as 'maps' or 'tracks') using Adobe Photoshop and the Armadillo terrain editor. These maps can be utilized by players who download them to their PCs. Players can create their own clothing and customize their motorcycles. Microsoft added to the realism of the game by securing licensed motorcycles from Yamaha, KTM, Suzuki, and Honda.
Vincent Lopez of IGN said of the game: "it's about fun, and MM2 provides this in piles and piles. The crash animations never (and I mean never) stop being anything less than hilarious, and the action is always as a pretty relentless pace. The eye-candy is constantly impressive, the physics are crazy enough to be fun but real enough to look right, and the multiplayer game is a blast, especially if you've got devious friends." Stephen Poole of GameSpot said that the game "isn't the most realistic motorcycle simulation you can buy, but it's definitely one of the most enjoyable." Jim Preston of NextGen said of the game: "Flying spread-eagle into a cactus never looked so good."
If you haven't played Motocross Madness 2 or want to try this racing / driving video game, download it now for free! Published in 2000 by Microsoft Corporation, Empire Interactive Europe Ltd., Ubi Soft Entertainment Ltd., Motocross Madness 2 (aka MCM 2) is still a popular off-road / monster truck title amongst retrogamers, with a whopping 4.4/5 rating.
Motocross Madness 2 is a motocross simulation. It can be played in many different ways. There are stunt tracks, where you have to perform the craziest stunts to earn points; supercross tracks, where you have to pass the finish line before the others do; baja tracks, where you have to ride a circuit through the wilderness; and new enduro tracks, where you also have to ride through outdoor locations, but each with a special theme. There are a lot of obstacles that make the scenery very realistic. With the downloadable editor called "Armadillo", you can build your own tracks and objects.
Except for the Pro-Circuit mode, the game is completely free form in structure. If you're looking for a track-by-track competition on the courses, you won't get it to the extent you'd like in Motocross Madness 2. The game definitely makes up for it with customizability, and once you get your head around the number of options you can tweak, you'll be more than satisfied with the overall experience. Once you get the hang of it, it's easy to set up a race or series of races with other computer riders, pick the number of laps, and the engine limit that you feel comfortable with.
The Baja, Nationals and Supercross races are just as addictive as the original game, but look even better. Nationals are always my favorite, since they tend to have some crazy crossovers, and some very nice looking outdoor scenery, but for those of you that like to work your brakes and accelerators, you'll find that the Supercross track will give you fun and frustration in one neat package. Oh, and in case you were wondering, the Baja course still features the wide open spaces, with the "cannon shot" feature for those of you that want to climb the bordering mountains.
Enduro is by far the most interesting new addition to the Motocross Madness universe. You've got open environments ranging from farmlands and ski resorts to desert tracks and south American jungles, each with their own quirks and features. The farmland features a train track with a scheduled train, while you'll see moving cars on the highway of the South American dirt roads. And the environments aren't just dense -- they're massive. They capture the free form feeling of MM2 better than any other mode, and show off exactly why gamers keep coming back to play quick MM games months after they've beaten the levels.
The controls are simple, the tricks are a breeze to pull off, and you've got a trailer-full of options -- but where the game truly shines is in the graphics. The first game looked fantastic, but the sequel takes the bar and raises it even higher with high-quality crashes, dense environments, and the smoothest hills you've ever seen in a racing game. They're truly buttery, and since you're going to be spending most of your time racing/jumping/eating them, they're also essential to the game's success. Environments have even more variety with the addition of Enduro tracks that introduce you to trailer park roofs, ski lifts, and the most pain-inducing bales of hay known to man. The Nationals have some eerie realism, and Supercross tracks have the sights and sound of the real thing, only if the crowds actually felt bad for you if you slid on your face for 50 feet.
Speaking of sound, the games keep the music out of the actual races, and focus on the sounds of the bikes themselves. The high-pitch squealing is authentically replicated, but thankfully put through an "annoying non-stop screech kill" filter to ensure that you'll actually enjoy hearing your bikes go through their motions. Supercross crowd sounds are incredible and dynamic, and the Enduro environments have nice details in relation to your environments.
Motocross Madness 2 is a worthy successor to the original, and with the dearth of dirt bike racing games on the market, it's great to see such a fleshed out, polished racer hit the PC. It definitely dances the dangerous line between arcade and sim, but if you like big heights, fast corners and horrific crashes (and who doesn't?) then you'll be happy you gave this one a drive.
Motocross Madness 2 is bigger, better, wilder dirt madness! Motocross Madness 2 preserves the unparalleled racing experience of the original Motocross Madness and brings you tons of great new features, including: * Incredible game-play depth. Motocross Madness 2 features the same great racing action of the original (including Tag, Stunt Quarry, Baja, Nationals and Supercross) with two all new racing modes: o New Pro Circuit Racing. Motocross Madness 2 features an all-new single player career mode where racers start out as rookies on the road to becoming Supercross superstars.
Rainbow Studios is putting the finishing touches on Motocross Madness 2, the update to the company's original off-road bike game, released back in 1998. The game retains the same fast-paced action and free-roaming gameplay that made the original a success, but builds on the gameplay by incorporating a brand-new graphics engine, licensed bikes, two new modes of gameplay, and a track editor.
Motocross Madness 2's terrain engine is as impressive as the first one was for its time. The ground is completely contoured, and polygon edges are nearly impossible to make out. The engine removes the "horizon fog" of most 3D racing game, which completely eliminates polygon pop-up and draw-in. The individual 3D models have also been reworked, and bike and rider now boast four times as many polygons as they did in the original Motocross Madness.
Another welcomed addition to the series is the inclusion of licensed motorcycles. Developer Rainbow Studios was able to get the nod from Honda, Suzuki, Yamaha, and an undisclosed manufacturer. The only factory bike that won't be in Motocross Madness is Kawasaki because of the company's exclusive deal with THQ. Any racing fan will attest that licensed vehicles, whether they're cars or bikes, add a whole level of realism into racing games that just can't be had with fantasy vehicles.
Motocross Madness 2 will have two distinct modes of play. The first, called Pro-Circuit racing, is a career mode that starts players off as rookies, who must then race their way to becoming Supercross champs. Rainbow will add a financial aspect to the career mode, so players will be able to upgrade their bikes or buy new ones altogether with the prize money from each circuit's purse. The second gameplay mode is called Enduro racing and is basically made up of a handful of highly interactive levels. Players will be able to jump over trains, between bails of hay, and underneath airplanes at a Costa Rican airport. We found Enduro to be extremely addictive.
The problem is the GeForce driver version. I have a GTS 250 and with latest drivers I had corruption on Motocross Madness 2 and some other game I cant remember, so I tested a ton of drivers and found: 186.18_desktop_winxp_32bit_english_whqlProblems solved. 041b061a72